Parallax Atelier · Independent game studio Parallax Atelier · 独立游戏工作室

The world changes when you change your perspective. 当你改变观察世界的角度,世界也随之改变。

Parallax · noun视差

Your move causes the move of the world. 你的运动激发世界的运动。

In physics, parallax is a simple idea: when the observer moves, the same object appears to shift against its background. 视差(Parallax)在物理学中是一个相对简单的概念:当观察者的位置发生变化时,同一物体相对于背景的位置也会发生变化。

Carry it into society and philosophy and it becomes a more interesting proposition: the world changes when you change your perspective. 但如果我们将其引申到社会和哲学领域,就会得到一个更有意思的命题:当你改变观察世界的角度,世界也随之改变。

Strictly speaking, a new perspective doesn't change the objective world — it changes how we understand it. But that change in understanding can be where real change begins. 严格来说,改变视角不一定改变客观世界,而是改变我们对世界的认识。但这种认识的变化,可能成为推动现实改变的起点。

That is the idea at the heart of our studio. 这就是我们工作室的核心思想。

01

Question Reality

质疑现实

The social norms, cultural ideas and values we accept are not all unchangeable laws of nature. Much of what we take for granted is the product of a particular history and a particular society. 我们所接受的社会规范、文化观念和价值体系,并不都是不可改变的自然法则。很多被视为理所当然的东西,其实只是特定历史和社会环境的产物。

02

Explore Possibilities

探索可能

A game with a pioneering spirit shouldn't only tell players what is wrong with the world as it is. It should also show the other worlds that could exist. Unlike film or literature, a game lets the player take part. 游戏,不应该仅仅告诉玩家现实社会存在什么问题,它还应该展示其他可能存在的世界。电子游戏的世界允许玩家参与其中。

03

Inspire Change

激发改变

Our games take clear positions — and they should leave players free to question them, even to challenge the views of the people who made them. 游戏那些明确的价值立场,也应当允许玩家质疑它,甚至挑战开发者的观点。

No single observer can understand the whole world from where they stand. Including the people who design the game. 没有任何一个观察者,能够仅凭自己的视角理解世界的全部。包括游戏设计者本人。

Our first game我们的第一款游戏

ALL ANOTHER

所有的替身

In development开发中

Some people stay alive only because they don't want to die. 有些人活着,只是因为他们不想死。

A first-person game set in the places between memories: a childhood swimming pool, an empty office, a car park, a shopping mall that never ends. Every time you lose consciousness, you wake somewhere else. You work to get by, and in your spare hours you find memories and small pleasures, and try to hold on to yourself. 一款第一人称游戏,发生在那些「记忆之间」的地方:童年的泳池、空无一人的办公室、停车场、走不到头的商场。你的失去意识都会导致在不同的空间之间移动,工作维持生活,并在空闲的时间里发现记忆和娱乐尽力维持自我。

Platform平台
PC
Languages语言
English, Chinese中文、英文
Release发售
To be announced待定
A service station at night · 深夜的服务区 Two swimmers in an indoor pool · 室内泳池里的两个人 A cooling tower at dusk · 黄昏的冷却塔 A row of changing-room lockers · 更衣室的一排储物柜 A vending machine in a tiled corridor · 瓷砖走廊里的自动售货机

Say hello. 联系我们。

For press, collaboration, or just to talk about games and the worlds they could show. 媒体、合作,或者只是想聊聊游戏,以及游戏能展示的那些世界。